You pick Sheneneh as your point fighter, add a sidekick, and the round starts with a stage like Sheneneh’s Salon deciding exactly where the argument gets settled. That is the pitch of Martin: No Filter Fighters, an unofficial 2D arcade fighter that rebuilds the cast of the 1990s sitcom Martin as a roster of brawlers, trash talk included.
Every match pairs a point fighter with a sidekick, and each character can appear only once per match, so the pick screen is partly a team-building puzzle. The roster lists at least 11 fighters: Martin, Gina, Pam, Cole, Tommy, Sheneneh, Varnell Hill, Dragonfly Jones, Jerome, Bruh-Man, and Bob from Marketing. Older clips show fewer fighters because the roster keeps growing, so check the select screen before comparing notes with anyone.
Each fighter carries signature supers with names players quote, including Big Shirley, Party Over Here, Job Roulette, the Catfish Cannon, and a Mic Drop from cartoon Martin. Once three bars of meter are full, the No Filter Finish becomes available, but you can also spend meter earlier to extend a combo. Players who like extending combos will spend bars early, while patient players save for the finish.
Nine named stages set the mood: The Varnell Hill Show, Martin’s Apartment, Club GTD, Sheneneh’s Salon, Nipsey’s, Dragonfly’s Dojo, The Playa’s Ball, The Fifth Flo’, and The Corporate Party. Stage breaks move a fight somewhere new mid-match, so a familiar character can show up in a completely different place, which keeps arcade rounds from feeling samey.
The mode list names Story Mode, Arcade, Versus, Training, CPU Showcase, and a room-code versus mode for playing a friend remotely. Story Mode has campaigns such as No Filter: The Tournament and The Way of the Dragonfly, while Arcade sends you through a series of computer-controlled rivals.
Arcade is the clearest first choice because it gives you a conventional sequence of opponents. Click inside the window and follow the prompts, which run like this:
Players who want a gentler start can visit Training first to learn the meter, while sitcom fans who care more about the jokes than the frame data will enjoy the rival trash talk the game includes.
It is an unofficial tribute, not a licensed release, and nobody connected to the sitcom’s cast or creators is involved. That matters for expectations, since a fan project moves at its own pace and the roster, stages, and modes keep changing.
Old videos can mislead, because clips from earlier updates show a smaller cast than current listings do, and sources do not always agree on how many fighters and stages exist. If a character you saw in a clip is missing, or one you never heard of is there, the update you are playing is the first thing to check.
None of that blunts the draw. The comedy comes from hearing familiar characters argue inside a fast arcade fighter, and the pairing of rivals and sidekicks gives the pick screen real personality.
Martin: No Filter Fighters is best approached as a loud, affectionate tribute: pick Dragonfly Jones for the dojo, spend your bars on a No Filter Finish, and let Varnell Hill’s Catfish Cannon end the round.