You and three friends are crowded around a single boat, each pushing in a slightly different direction, and the whole thing spins in a lazy circle before smacking into a wall. That is roughly the first minute of Fart Together, a physics-based parkour game where one to four players steer the same boat with fart power. Nobody gets a private steering wheel, so every turn is a group decision made in about half a second.
| Genre | Physics-based parkour, co-op |
| Players | 1–4 |
| Co-op | Local on one PC and over the internet |
| Goal | Guide the boat through obstacle courses |
| Skills tested | Direction, timing, gas power |
The core of the game is three variables that the whole crew has to manage at once: direction, timing, and gas power. Each fart pushes the boat, and because everything runs on physics, that push does not stop the moment it ends. Momentum carries the boat forward, sideways, or into the nearest wall, so a good run is really a chain of small pushes planned a second or two before they happen.
The most common beginner mistake is treating gas power like a gas pedal. The store pitch itself says success comes from farting together at the right time rather than farting harder, and that holds up quickly. A full-strength push in a tight spot just sends the boat past the gap you were aiming for.
Early in the game, wide stretches forgive that habit. Once narrow passages show up, they stop forgiving it.
Narrow passages ask for small corrections, and moving obstacles add a clock on top of them. A passage you could cross slowly becomes a different problem when something sweeps through it every few seconds, because now the crew has to agree on when to go as well as where. Teams that get through these sections tend to do the same handful of things, and none of them involve pushing harder.
Competitive players who like clean runs will probably end up appointing a permanent caller, while casual party groups will happily skip that and enjoy the chaos.
Moving obstacles are where the physics really bite. A boat still drifting from the previous push when an obstacle swings in is a very recognizable moment: everyone saw it coming, and everyone assumed someone else would brake. That small gap in communication is what the whole game is built around.
The game supports co-op on the same PC as well as co-op over the internet, and the two feel different. Local couch co-op lets you read faces and shout across the room, which suits the slapstick tone. Playing remotely works best with voice chat running, since a missed callout costs as much as a mistimed push.
You can also play alone, and that is a point players will probably debate. Solo play removes the arguments, which are arguably the main joke, so some will see it as practice for the real thing while others will enjoy the pure steering challenge.
The store page also mentions different game modes, though details are thin, so treat anything beyond the basic boat-steering loop as something to discover yourself. What is clear is that the design pushes everyone to act at the same time rather than take turns.
The store page cheerfully warns that the game may test your friendships. It even jokes that the game might record who tipped the boat over but not who started the argument. A teammate with a shaky sense of direction or suspicious timing can turn a calm session into a shouting match within a few attempts.
To be fair, physics co-op like this can feel unfair when one mistimed push undoes a clean run. That frustration is why some players love the game and others bounce off it. If your group hates losing progress to one person’s mistake, expect some tension.
The loop that keeps people going is simple. You fail, you blame someone, you laugh, and someone says one more try. Streamers and party groups will get the most from that rhythm, since a ridiculous failure is often more entertaining to watch than a perfect run.
The game supports one to four players, all steering the same boat. Each person contributes to direction, timing, and gas power, so a full four-player crew has the most coordination to manage and the most room for chaos.
Yes, local co-op works on a single PC, so a group can share one screen and steer the boat together. Co-op over the internet is supported as well, which helps if your crew is spread across different places.
Not in the way beginners expect. Gas power matters, but heavy pushes at the wrong moment send the boat past narrow passages and into moving obstacles. The better approach is a team that agrees on direction and timing first.
Fart Together works best when the whole crew agrees on one turn before the boat reaches the next narrow passage, and the right amount of gas power is usually less than you think. Bring friends who can laugh about a tipped boat, and the game does the rest.